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Progressive
If I understood the story, Ezra is mad at the Governor and the entire state because the state has been robbing plain folks for years. That’s why Mr. Blackwood thought that it was high time somebody did something against the state. Nevertheless, I still don’t believe that he did it for all the right reasons, eh?
You will be joining the gang of 8 criminals who are riding their horses, shooting at the train. One of them will also use dynamite. Fortunately for you, you won’t be shooting at all, nor will you be shot at. Your only job in the heist is to spin the reels of the Sticky Bandits Thunder Rail pokie.
All of the gang members act as Wilds and all of them have a different feature. What they all have in common is that they will substitute for all regular icons. For example, Colt is the Tall Wild and he will cover an entire reel. Ezra Blackwood is the Mystery Wild.
Cowboys love their horses. Also, they love a good cigar and some strong whiskey. Another thing that you will find on almost every cowboy is the cowboy shoes. Among other symbols, you will find horseshoes, pickaxes, shovels, bullets, and stars. The train is the Scatter that triggers the Train Heist Bonus Game.
I will not lie to you – it will take you some time to understand how everything functions in Ezra Blackwood’s gang. You start with a 5×4 grid and 26 paylines. With the little help of certain Wilds, you can expand the grid up to 7×7 and benefit from up to 53 paylines.
Sticky Bandits Thunder Rail pokie machine pays left to right, starting from the leftmost reel. 3-of-a-kind is the minimum for landing payouts. Betting starts at $0.10. You can wager as much as $100 per spin. The Quickspin title is of high variance and offers a 10,000x max payout. Sticky Bandits Thunder Rail RTP is 96.07%.
You will see plenty of action in Sticky Bandits Thunder Rail. Each of the gang members is a Wild that will trigger a free respin and turn into a Sticky Wild. After the respin, the Wild will surprise you with a certain extra.
Once you get 3+ train Scatters on the reels, you will get a chance to mount the train and start the loot. One of the wagons hides piles of treasures. However, you will have to be on the lookout for guards. If you get out of ammunition, you will be out of the wagon.
Each time a Wild appears, it will trigger a free respin. Every Wild has its own feature. The Tall Wild (or Colt), will expand and fill the entire reel with Wilds. They turn into Sticky Wilds and you get a respin. The Indian is the Diagonal Wild that fills the non-Wild diagonal cells with Wilds.
The bandit with a shotgun turns into a 2×2 Wild. The poker player Wild adds Random Wilds on the grid. The only girl in the gang is the Multiplier Wild that can boost a win with 2x-100x multipliers when part of the winning combination. The slick man with glasses is the Cash Wild. This Wild comes with a 1x-100x cash payout.
Finally, we have a guy who is in charge of dynamite and bombs. When he appears, he can either throw a bomb and add more reels to the grid, up to 7, or activate the dynamite to add new rows, up to 7. New Wilds can land during respins, giving you multiple respins. Each Wild is active only for the respin it triggered.
The Train Heist Bonus Game is triggered when you land 3+ train Scatters. Colt enters one of the wagons and needs to collect special symbols that land on the grid. All symbols that land on the reels can only be activated if Colt can get to them in a horizontal or vertical direction.
In each of the corners of the reels stands a certain prize. If Colt manages to get to them, he will collect them. The symbols that appear on the grid are the Grabber, the Doubler, the Booster, and the Re-Activator. The Grabber adds the values of other symbols activated by Colt to its own value.
The Doubler will double all the sums. The Booster will come with its own multiplier, which will be applied to all activated symbols on the grid. Re-Activator will refresh the values of all activated symbols on the reels. This means that you will collect them again.
Also, you can get into a shootout with the guards. If this happens within 3 successive spins, you end the feature. So, 3 shootouts with the guards kick you out of the Bonus.
If you activate the Extra Bet option, this will introduce the Mystery Wild feature. Ezra Blackwood acts as the Mystery Wild. When the Mystery Wild appears, it turns into a randomly selected Wild and applies the feature of that particular Wild. For example, Mystery Wild can turn into Tall Wild.
For 5x the bet, you can buy any of the Wild Respins options. To buy the Train Heist Bonus Game, you need 60x the bet. You can also buy Train Heist Fully Loaded for 155x. This gives you more prizes in the corners of the grid.
Sticky Bandits Thunder Rail pokie machine reminded me of a classic Spaghetti Western, which I loved when I was a kid.
It comes with a good background story and you really get a feeling as if you are a true member of the Blackwood Gang.
I love the fact that Quickspin packed this one with loads of action. On the other hand, I understand that there will be plenty of players who would see Sticky Bandits Thunder Rail as a bit of a complicated slot.
Also, you will have to be patient with the Bonus Game. It will not be easy to conduct a train heist. I rate the game 8.1.
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